Games and Simulations as Tools for Teaching and Learning
Workshop and materials prepared by:
Anna Szawara, Department of Slavic and Baltic Languages and Literatures
Eric Swirsky, Department of Biomedical and Health Information Sciences
Szymon Machajewski, Learning Technology Solutions (ACCC-LTS)
Participants will: Explore best practices for active learning through simulations and gamification of college level academic activities. Analyze peer-reviewed research on gamification, simulations, and gameful design to identify lecture activities that bring excitement and heightened attention into modern learning environments. Learn how to contrast theory and hands-on activities in order to construct their own adoption of best practices demonstrated.
Concepts of serious gaming, game-based learning, and edutainment will be explored in order to establish a foundation of research driven, actionable improvements of instruction. Design thinking process will be demonstrated as a catalyst for improvement of teaching with technology.
To access Workshop and Materials via Blackboard (available to UIC users only), please click the link: